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They may also encounter benign or inanimate SCPs. These include tools such as gas masks, various electronic devices, batteries, and keycards of various levels for operating locked doors. These soldiers are armed with FN P90s and will shoot the player when detected.Īlong the way, the player can find a wide variety of items to assist them in survival.
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The game becomes gradually more difficult as the player progresses and the Entrance Zone marks the appearance of Mobile Task Force Epsilon-11 "Nine-Tailed Fox", a squad of elite soldiers deployed by the Foundation to recapture the breached SCPs either by re-containing them or by destroying the facility by detonating the nuclear bombs situated throughout. Some SCPs may appear throughout the entire facility, however. New SCPs and artifacts may appear in one map, but not in another. One of the game's primary features is randomly generated rooms. Another one of these SCPs is SCP-096, which will kill the player if its face is viewed, but otherwise will remain docile. Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. The player is pursued by numerous hostile SCPs, which must be evaded to avoid death, which is made more difficult by the player needing to blink periodically, allowing one SCP to attack if it is nearby. So I think that 1504 is in the game but we just ignore him (unconsciously) and don't connect some of the events to him.The player controls a "Class-D" personnel designated as "D-9341" as they attempt to escape an underground research and containment facility operated by the SCP Foundation amidst a containment breach of its numerous anomalies, designated as "SCP"s. 1504's whole anomaly is that he is ignored and anything he does nobody sees or connects to him.
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Feel free to leave thoughts and comments.īonus This is really more of a headcannon and a personal part of the theory but I like to think that SCP-1504 is in the game the whole time. Using all of this information I can conclude that the Gate B ending where the Omega Warhead is detonated is the real ending. In the Intro normal holding cells can be seen to hold the D class personnel, 1504 is held in a similar cell showing that the facility has the ability to house 1504 Lloyd interviewd 1504 and in the game there are notes left by Doctor L These include Halothane gas dispensers (Which correlates to Decontamination gas used)ĭr. In the facility that SCP-1504 is stored in there are multiple measures outside of 1504's containment area to stop his breaches. The site had a nuclear warhead which was detonated. SCP-1504 caused a CONTAINMENT BREACH that unlocked most of the doors to the SCPs. SCP-1504 was held in a facility with mulitple Keter-class SCPs. There are many parrelels with the area in SCP Containment breach these include: I didn't have much evidence to support any of them or know if it was any of them until I was reading up on SCP-1504. In the game SCP Containment Breach there are a few different endings, all of which are plausable (within the game's universe not the real one).